1.CREATE A PLANET FROM SCRATCH
Step 1
Open a document of any size you desire with a black background.
Step 2
Create a new layer. Press D to set foreground and background color to set as black and white respectively. Press X to swap foreground and background colors. Now go to Filter-> Render-> Clouds.
Step 3
Now go to Filter->Stylize->Emboss and give any value that will satisfy you and this is the output you will get.
Step 4
Now make a circular selection in the center and press Ctrl+Shift+I to make inverse selection and delete that part. Now again press Ctrl+Shift+I to reselect the same circular region and now apply Filter-> Distort -> Spherize. You will be getting something similar to this.
Step 5
Now go to layer styles and apply the following layer styles.
This is the output you will be getting.
This is the output you will be getting.
Step 6
Now create a new layer create another circle of lesser size than the planet and fill it with black. Move it to a corner of the planet.
Step 7
Now apply Filter-> Blur-> Gaussian Blur to a value of 30-45 and adjust it back to the corner so that you get something like this.
Step 8
Now go back to the layer in which the planet is available. Choose the dodge tool and dodge the corners of the planet where it is lighted to create more highlights. This is how it should look after dodging the corners.
Therefore, your planet is ready.
Corollary: If you want you can give a mild outer glow around the planet to give more pleasing effect.
To create nebula background or a space scene I have already given a tutorial and it is available here.
Therefore, your planet is ready.
Corollary: If you want you can give a mild outer glow around the planet to give more pleasing effect.
To create nebula background or a space scene I have already given a tutorial and it is available here.
Final Output
2.How to make Good Photo into evil photo manipulation
Split a photo into two distinct sides
In this tutorial, we’ll be taking a photo and splitting it in two. One side of the photo will be light and colorful while the other in contrast, will be dark, evil and brooding. This is a complete re-write of my popular tutorial. With the new design, I figured it was time to update the tutorial and improve some of the confusing steps.
I’m assuming you have general knowledge of Photoshop, know how to use various layer blending modes and applying brushes. If you have any questions or have problems with a step, be sure to leave a comment and let me know.
Getting started with a good stock photo, managing layers
The foundation of any good photo manipulation is to find the photo that suits your needs best. For this tutorial, I chose Stock-33 by Liquid Venus simply because it offers a front-facing shot, because she’s, quite frankly, very pretty, and the lighter eye color and contrasting eyeliner will simplify some of our work later on.
After you’ve grabbed and opened the photo in Photoshop, resize it to 800×690. Since we’re splitting the image in two, let’s create two layers from the two halves. Select your Marquee Tool and change the Style to Fixed Size. In the width and height boxes, enter 400×690 respectfully. Make your selection along the right edge of the photo, thus selecting half the photo starting from the right. Hit Ctrl+C to copy the selection followed by Ctrl+V to paste it in a new layer. If you need to, move the layer back into it’s proper location. Do the same for the left side as well.
Now would be a good time to rename your new layers so we don’t lose track. Rename the new layer to Right Side and the other to Left side. Set both layer’s blending modes to Soft Light to enhance features.
Create one more layer on top and rename it to Line. As its name suggests, we’ll make our separation line on this layer. Select your Single Column Marquee Tool and create a black line on the split.
Desaturate the evil side
Select the Left Side layer and grab your Sponge Tool. Make sure the mode is set to Desaturate and at 40% flow. Select the Soft Round 100px brush and make a few passes on the layer, focusing on the skin and lips. Don’t go overboard. We’re trying to go for an “undead skin” look.
Take out the eye
While we’re working on our dark side, let’s go ahead and remove that pretty eye. Create another new layer above Left Side and rename it to Evil eye. Select your Brush Tool and choose the Soft Round 35 pixels brush and select black as your foreground color. On this new layer, carefully brush over the eye in solid black. Set that layer to Overlay and create another layer above it. This time, will in the white area using a soft brush with color #200505 and again, set the layer Blending Mode to Overlay. Rename this layer to Eye Red.
Adjust your Hue for enhanced evil-ness
Select the Left Side layer and head into the Hue/Saturation panel. In the sliders, move the hue slider to the right up to 155, the saturation level to 20 and the lightness to -30. Accept those changes and let’s keep going.
It’s texture time!
Let’s start by grabbing an appropriate texture from a photo. I chose Concrete Texture Thing by Cranial Bore. Save the texture and open it in Photoshop. Place it in a new layer, above all of the others, but right under theLine layer. Rename this new layer to Texture and change its Blending Mode to Hard Light. Lower the opacity to 80% and apply a layer mask.
We now need to mask away parts of the image we don’t want to texture. To do so, click on the Layer Mask to active it and choose Black as your Foreground Color. Select the Brush tool and using the various round brushes, mask away the hair and the lips. You mask away the entire right side using a 400×690 rectangular marquee and filling the select in black.
Finally, open the Hue/Opacity Panel and drag the Saturation slider all the way down.
Burn ‘er
Select the Left Side layer and grab the Burn Tool. Set the Range to Highlights and the Exposure to about 80%. Select a large, round brush and pass over the skin to create dark “burn” spots. I basically made one pass that covered the entire area, and a second one to target around the eyes and the lips. You can repeat the same process over a few select spots using the Highlights and Shadows Ranges as well.
Brush me gently
Now that we have the texture in place and darkened the skin a bit, it’s time to get some detailing done. We’ll be using a variety of grunge brushes to create various effects.
First, let’s create a new layer right above the Left Side and rename it to Brush 1. Set the blending mode to overlay and reduce opacity to about 30%. Using a soft, round brush in black, brush around the eye to create a wound and make an outline around the left side of the face to create depth.
Create another layer, this time renaming it to Brush 2. Grab the Messy Makeup brush set and open them in Photoshop. Using the second brush in the set, place a run of makeup under her eye. Use the same brush scaled down to create another small drip under her lips on the Brush 3 layer.
That should be enough for now. You can add more detail if you’d like now that you have a good idea of what to go for.
Move to the light side
Let’s get some work done on the light side by adding in some sparkles. Start by creating a new layer aboveRight Side and rename it to Sparkles. Select the Brush tool and from the default brush set, select the 14px star brush. Open the Brush panel and apply the following settings to your brush:
Brush Tip Set
Spacing: 100%
Spacing: 100%
Shape Dynamics
Size Jitter: 100%
Angle Jitter: 100%
Size Jitter: 100%
Angle Jitter: 100%
Scattering
Scatter: 1000%
Both Axes Checked.
Count: 3
Scatter: 1000%
Both Axes Checked.
Count: 3
Set your foreground color to white and brush a couple of strokes around the face and eye area. Once you’ve got something, apply a white outer glow to the sparkles to make ‘em shine.
Lighten up the eye
While our model already has beautiful eyes, we’re going to go ahead and make them even better. Select theRight Side layer and select your Elliptical marquee tool. Create a selection around the colored portion of the eye, then create a new layer from the selection. Rename it to Eye color and open the Hue/Saturation panel.
Tweak the Hue and Saturation sliders until you find something you like. I made it purple and changed the Blending Mode to color, then masked away the extra material.
Making it all warm and fuzzy
Select the Right Side layer and change the Blending Mode to Overlay and apply a Gaussian Blur of 10 pixels in strength. Notice how soft and smooth our light side now looks. Drop the opacity down to 50% to complete the effect. If you’d like to enhance the lightness effect, open the Levels panel and move the right-hand slider towards the center to increase white levels’ intensity.
3.Reflective Liquid Type
1
Create a new image with the following attributes:
- Width: 11 inches
- Height: 11 inches
- Resolution: 300 ppi, 8bit
- Background Color: White
- Color Mode: RGB (Important or it won'r work)
2
Since the desired effect is to appear liquefied, a font that appears to have been made with a crayon or round brush will work perfectly. Select the Type tool and open the Character palette from the Options bar. The font I’ve chosen is called ‘WallowHmkBold’… if you do not have this installed on your system just use the font of your choice. The attributes for the characters are seen below:
3
Note that the color is gray in the #666666 range and NOT stark black.
Type a word across the face of the image.
4
Rasterize the type layer, then paint a few additional gray dots around the type.
5
Open the Channels palette and duplicate a channel… the Blue channel will work fine. Go to Image>Adjustments>Invert.
6
Open the Filter menu and select Blur>Gaussian Blur. First, blur the channel at a 25 pixel radius. Blur the channel again at a radius of 15 pixels.
7
Turn on all the other layers (Click the eye to the left of RGB)
Turn off the Blue copy channel, but don’t delete it… you’ll need it in a moment or two.
Click on the letters RGB to make sure that th RGB channel is active.
8
Go to Filter>Render>Lighting Effects. Set it up as outlined in the image below… be sure to select the Blue copy channel as the Texture Channel.
Make sure you change the light angle and shape on the left by dragging the 4 dots
9
The result of all that is a pretty basic bevel, and yes, you could do pretty much the same thing with a layer style. Some habits die hard, however, and I like the end result better when channels come into play. What can I say? I’ve been doing it this way since at least PS 6, and if it ain’t broke, don’t fix it!
10
Duplicate the text layer and go to Filter>Sketch>Chrome. Set up the reflections as seen in the dialog box below:
11
Now you can play with Layer Styles a bit. Open the Layer Styles dialog box and select Bevel/Emboss. Enter the following settings… note that the Shadow color is again gray in the #666666 range and not black. Make sure the Gloss Contour is changed to cone.Once done click OK.
12
Make a Curves adjustment layer and Levels adjustment layer with the settings seen here:
13
Against a black background the shine really comes out.
14
Turn off the background layer or layers (if you added the black separately) and merge all the others together.
15
To give the type an enhanced liquid quality, go to Filter>Liquify. Use the Bloat tool to expand or otherwise warp areas of the text as seen here. Once you are happy with the distortions, click OK.
16
You can now throw the text into any image you so choose. In the following example, I’ve blurred a tech-style background, placed the type in that document, then placed a duplicate of the blurred layer above the text. The Blend mode of the top layer is changed to Soft Light to serve as reflections off the type, or making the type appear transparent allowing you to see the background through it. I’ll let you decide what is actually happening.
That’s it for now. Until next time, I’ll see you at ActionFx.com. Take care!
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